For my second-year assignment, the brief required me to "Present three projects that demonstrate critical engagement
with
immersive media, including Virtual, Augmented, and Mixed Reality experiences." I developed three unique prototypes:
1. An escape room experience, where users must solve puzzles to find their way out.
2. An AR pet companion, designed to promote mindfulness and encourage exercise.
3. A SpongeBob interactive experience, allowing users to explore their favorite locations in Bikini Bottom.